<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ClimateJam2026 Devlog - itch.io</title><link>https://stuuupidfish.itch.io/climatejam2026</link><description>Currently just a space for devlog</description><item><guid>https://stuuupidfish.itch.io/climatejam2026/devlog/1583016/week-2</guid><title>Week 2</title><link>https://stuuupidfish.itch.io/climatejam2026/devlog/1583016/week-2</link><pubDate>Tue, 14 Jul 2026 03:40:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Major refactors: so much work yet so little change? I did a TON of coding, and you know from a player&#039;s perspective nothing much has changed but I added A LOT. Some things I accomplished week 2 (in no...</p>]]></description></item><item><guid>https://stuuupidfish.itch.io/climatejam2026/devlog/1578178/week-1</guid><title>Week 1</title><link>https://stuuupidfish.itch.io/climatejam2026/devlog/1578178/week-1</link><pubDate>Wed, 08 Jul 2026 07:36:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4MzU5NTY0LnBuZw==/400x224%23c/FkNTqN.png" class="post_image"/><p>Fighting against scope creep With a team of only 2 people, my goal for the next sprint is to complete as much of the core mechanics as possible. Some major features I have implemented so far: Player a...</p>]]></description></item></channel></rss>